Innovation. It’s a good thing.

I liked what I saw of Portal. It was goofy and fun and really cool once I got my hands on a controller.

Everything I heard about Mass Effect told me that it was a game I would want to play if I ever got the chance.

And, of course, BioShock looks really cool, too.

Oo! Let’s not forget GTA IV.

But what it finally took to get me to put an Xbox on my wishlist was to see this preview:

We hear a lot about innovation in graphics, innovation in hardware, and the occasional peep about (gasp!) innovations in gameplay. But sometimes it takes an innovation in user experience, too. I remember the first time I ever turned on my PS2 to play God of War—and within minutes was pulling off the most badass moves I had ever done in a videogame. The boss of the prologue level is the Hydra, fer cryin’ out loud.

When a game can make your experience thrilling to watch – and even more thrilling to know that you executed it, even if all you did was press a button or two – then you have an innovation in gamer experience. And the parkour action in this preview has me dying to take the game for a spin.

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